A fun little game with humourous animations. The game runs without any noticeable glitches and you've put some effort into the graphics and presentation. It's good that you included two different game modes to keep people playing for longer. However, I don't think people will want to play more than a few times unless they were competing for high scores. You could improve the game by adding more different people (at the moment there are only 2), and perhaps other things to make it more interesting like powerups, more sea creatures.
Isn't this just Ellipsis, but, like, not as good?
I honestly struggle to see the point in this game - it's unoriginal, the graphics are all blocky, and the background, while it may be pretty, distracts from the game. I know you were experimenting with bitmapData which is all fine and good, but it seems that you could have done something more impressive than just simplifying Ellipsis. On the positive side, I can see the attraction of playing for just a small amount of time and then trying to beat your score. Easy to pick up, but difficult to master kind-of-thing.
Out of your 40+ games this is probably the first one I didn't like much... sorry to have to lower your review average!
It's a fun, original idea let down by a few major glitches - after a few days, whatever I said to him, he would say "undefined" back, and the prison shop was empty. But the graphics are great and there's lots to do. 3/5. Would be 5/5 if it wasn't for the glitches.
I like cats. I've yet to see a bad game which features cats. While the gameplay concept wasn't original, I liked the quirky idea of shooting toys off of a sleeping cat with a watergun. I didn't like the traced images - the original photo's would have looked better in my opinion. I also found the frame rate to be a bit low, to the point where my brief clicks weren't registering. The difficulty curve seems to be well-balanced, and I liked how the game didn't start over when you failed a level. The addition of a highscore board would have increased the replayability for me.
Interesting sidenote - this game only uses the mouse so I can play it on my Wii :) Could be s light problem with the targets being so small though.
Overall, good job let down by bad graphics and slow framerate. Nothing that an hour or two of extra work couldn't fix :)
Nice one :D
I was wondering when you'd get this out, and playing it again brought a smile to my face, even though it's 1am and my feet are sore and I have a headache. The controls are very simple and intuitive, but highly effective. The graphics were also fairly simple yet effective, which is probably good considering how much it lags when there are 200+ ninjas on screen. I love the dynamic background and the screams of the ninjas. It is very well programmed - I didn't find any glitches. My only complaint is that there are no highscore boards, so I can't tell if I'm good or bad.
Great game :)
P.s. Is this supposed to be an "evaluation version"?
Ya, I believe the scoreboards would work on the Hallpass site, but I'm not totally sure on that, as it's not my thing to do (because I have no idea how to do it).
Also, it's not an evaluation version, but apparently it wasn't taken out with the updated version =P
Glad you liked it.
A worthy competitor
As stubborn as I am, I have to say this is definately a worthy competitor to the game I'm working on for the contest. The gameplay was varied and interesting, if not a little slow, and the enemy-capturing animation made me laugh. It'll challenge kids to think. :) Good work.
Well, I should certainly hope it's a stiff competitor! :) I also do realize that it can lag somewhat at times... the graphics are what are doing it, and having so many on-screen. One of the slight problems with an 800 X 600 size requirement, and trying to pack enough into each part of the levels to keep 'em interesting. To my surprise, many of the serious coding-milestones (like adding the enemies) didn't cause any noticeable extra lag. Granted, the enemies don't do much, but there are consistent hits tests and what-not going on once you get a certain distance from them.
Thanks again, and good luck to you!
A nice little time waster. It's not something I could play for hours on end, but its good if you have 10 minutes to spare. I Liked how the country names were randomised and there were so many of them - I dont think I got the same one twice. Its also good how theres a choice of difficulty levels.
A few ideas for improvements:
- maybe let the user choose how long they want to play for
- have a time challenge mode, where the player has to unscramble 10 countries in the shortest time possible.
- you could have a picture mode, where it shows a scrambled up picture of a country (but this might be going in a different direction from a word game)
Overall it's a nice game. 4/5
Stay Funky ;)
Thanks! I actually find myself enjoying for ages... I got 234 on 'hard' just now! I've definitely learnt the country names well, thanks to this game.
I think that having too many options can be confusing for folk. And with a constant 90s, folk could compare their scores more easily.
The 'time challenge' mode is a cool idea! I'll have to see if I can implement that for a later version!
Not sure how you imagine the scrambled picture idea working. A slider puzzle? A drag 'n' drop? In any case, it seems like it'd just be like other, pre-existing games.
Glad you enjoyed it. But 3 for sound? With that awesome tune?
Heh. Thanks for the review.
You stay funky, too!
Too fast for me.
This is a great idea for a game, unfortunately it could have been done better. The arrows moved way too fast for me to keep up and they didn't seem to register my keypresses half the time.
Graphics - A nice cartoony style with pretty star particle effects
Style - A great idea with good conveyance of information, well-synched with the music
Sound - Goes well with the animation
Violence - I couldn't really tell, as I wasn't concentrating on the animation much - I would have missed even more arrows
Interactivity - I strongly feel that this needs a variable difficulty setting - it's way too hard and fast how it is. It would be nice also for the score to have an effect on the animation, i.e if you miss loads of arrows, then they knight guy gets beaten up more (although I appreciate how difficult this would be to implement)
Humour - Again, I couldn't concentrate on the animation, so I wouldn't know...
Overall, I would have enjoyed the game alot more if I was able to concentrate more on what was actually happening, and if I didnt have to react as fast. It's a good concept for a game, it just needs a little improvement.
Main Complaint: Filesize
I really do not see why a simple game like this should have a 6MB filesize. PLEASE compress your music and images more!
Apart from that, it's an alright game: the graphics are smooth and shiny, the machine works as it should, and there's a save/load game feature. No points for originality though; the game could have done with a few extra features, for example being able to play other casino-style games with the money you earn, in order to compete for a high-score against other players. Or you could have made it like one of those big, flashy, complicated machines you get down pubs, with loads of seemingly randomly flashing lights where no-one really knows how to play. That would be more original, as i have yet to see an accurate simulation of said machines. As for sound, I felt that the music was not really neccessary; it didnt contribute to the game at all. But then again, I wasnt really listening.
Overall, i'm sorry to say that I can't really give this more than a 4 out of 10. You've clearly spent time on it, and with a bit more thought you could create some really great games, hoever, this just doesnt make me want to play for any more than 30 seconds or so. There's nothing spurring me on, no reward, no variety. And call me biased, but if i'm going to be honest, if it was just 500KB (instead of the 6MB monster it currently is), then I may have given it a higher score. It just isnt worth it for what it is.
Ok, I've squeezed it to 2mb.
Kinda dull without music, else I would have kept it at 200kb... >.<
This made my day! =)
I have no money. I havent seen my friends for ages. My girlfriend is on the verge of leaving me. And i have a tonne of homework. Thats not metric either. And yet this managed to put a smile on my face! =D
You, sirs, are the kings of actionscript: how you did all that in 3D I'll never know! The characters and their language were very cute, and their 'speech with symbols' adds that extra challenge to the game. (although, " $ + BR = <3 " does look a bit like "i'll make love to you for money"...). I was completely immersed in the gameplay and the puzzles from start to finish, even though I spent a good 6 hours today trying to work out what to do next! (doing other things at the same time though, you must understand...). The music suited all of the scenes very well: relaxed music in the sunny parts, fast paced and loud in the thunderstorm, etc. I did have a load of other things I was going to say but they have temporarily escaped me. Great job! I hope to see a console version of this some day!
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